


A C++ Class Factory for JUCE
So, I’m working on a side project (as one does), and reach the point in development where I need to be able to take a tree of objects that all share a common base class and persist them to and from disk.
I prefer using plain text files to binary for a bunch of different reasons, so the problem really boils down to:
At runtime, I need to be able to convert a string containing the name of a class into a pointer to an object of the corresponding C++ class. Sounds simple, right?

An RPC Framework for JUCE
Recently, I’ve been working on a project for a long-time client who came to us with a request that we haven’t seen in a while–we were tasked with taking their existing application written in C++ using the JUCE application framework into two separate...Developing Audio Applications With JUCE (part 3)
Okay — so far, we have an in-progress Scumbler application that can interface with audio hardware and route audio signals through itself (part 1) and also load third-party audio effects plugins into that audio stream (part 2). This time, we’ll add code...