friz—a Flexible Animation Controller for JUCE
As is often the case, I found myself working on a personal project and had some UI elements that really wanted to have some life to them on the screen.
I tucked into the JUCE documentation expecting to see something that I could use to easily add some personality to the interface, and…didn’t find what I was looking for. There’s a
ComponentAnimator class that supports moving a single component from one set of coordinates/bounds to another linearly, and also modify the component’s alpha value to have it fade in or out.
I was looking for something…more expressive.
For the past year or so, I’ve been working as one of a group of developers within the Protocol Working Group of the MIDI Manufacturers Association to create prototype tools and applications that implement the upcoming MIDI 2.0 specification as it’s worked its way through many drafts to the point where it’s now ready for the MMA and AMEI, their Japanese counterpart, to vote on its adoption as an official standard.
I’m looking forward to presenting more information on what’s new for musicians and developers in the new standard, both here on the A+L blog and out in the real world.
The MIDI Association has announced the plans for May Is MIDI Month 2019.
The MIDI Association, the free community for MIDI users, is launching the second annual May is MIDI Month membership and donation drive.
You can join The MIDI Association here.
May is MIDI Month is a celebration of MIDI for the entire MIDI community: companies making MIDI products, the press/media, and musicians and artists who regularly use MIDI. MIDI connects products from different companies together and also connects creative people from around the world. (more…)
What We Make, Makes Us
In our age of rapidly evolving technology and unyielding human restlessness and discord, design ought to be more than simply functional; it should be expressive, socially meaningful, and humanistic. Design should transcend the purely technological, encompass the human, and strive for the sublime.
Sublime design presents itself, first and last, as a useful thing, but nestled within that window of interaction lies the novel articulation of a thought, an idea, a reflection—an invisible truth that speaks to us, intimate yet universal, purposeful without necessity of purpose, that leaves us playful, understood, elevated. It is a transformation so subtle that it escapes our conscious grasp but that once experienced—like music—we would never want to be without again.
Ge Wang is a professor and computer music researcher, perhaps most widely known in the field as the creator of the ChucK language for creating computer music systems and one of the founders of the company Smule, creators of numerous iPhone music creation apps including the Ocarina and “I Am T-Pain”. In this new book from Stanford University Press, he lays out a set of strong arguments about design (mostly focusing on his work in computer music, but also thoughtful ruminations on pencil cases and other artifacts) focusing on how we as designers can aspire to the sublime in the systems that we build. (more…)
Every January, the entire pro audio and music instrument industry congregates in Anaheim, California for the Winter NAMM Show. This year it’s taking place later this week, from January 24th through Sunday the 27th at the Anaheim Convention Center.
Art+Logic will be in attendance for the 28th consecutive year, checking in with clients (old, new, and future!) and also taking a peek at new gear that’s coming down the pike.
I’ll also be speaking Saturday afternoon on a panel as part of the A3E track — “Cloud Integration Strategy: Server vs Service” will happen at 4PM Saturday January 26th in the Hilton. If you’re there, please say ‘hey’. (more…)