Some Future Concurrency in C++14

A long time ago I was given the chance to chose which library I would use in my projects in a 3D graphics class. I could use either PEX, the PHIGS extensions for the ubiquitous X Window system, or OpenGL, some upstart library from who knows where. I said this was a...

Prototyping with OpenCL in Quartz Composer

I’ve found a great way to experiment with OpenCL-C and discover how to access the power you have on your lap or at your feet. With tools you already have if you are developing with Xcode, you can prototype and run highly parallelized algorithms. Here’s...
Heat Check

Heat Check

On a software project, sometimes it’s useful to get an overview of some project metrics. For small or short-lived projects it isn’t much trouble to look at a few columns of numbers, but on a larger project it can be hard to see what’s going on with...