Some Future Concurrency in C++14

A long time ago I was given the chance to chose which library I would use in my projects in a 3D graphics class. I could use either PEX, the PHIGS extensions for the ubiquitous X Window system, or OpenGL, some upstart library from who knows where. I said this was a...
Friday Linked List: 6/15/12

Friday Linked List: 6/15/12

An Introduction to Lock-Free Programming: “the lock in lock-free does not refer directly to mutexes, but rather to the possibility of “locking up” the entire application in some way, whether it’s deadlock, livelock — or even due to hypothetical thread scheduling...