Efficient Swift

Game of Life showing a 1280x1280 world.

Game of Life showing a 1280×1280 world.

 

Long ago I gave some off the cuff, first impressions about Swift. Since then there have been several upgrades to the language, but I have only recently found myself trying it out. Specifically, I decided I had the time and inclination to implement Conway’s Game of Life. I wanted to try Swift on as a language, see how hard it makes me work to get to the bytes, and see how efficient I could make my code. Life’s matrix of cells provides a good substitute for the kind of byte by byte programming I often need to do and gave easy measurement opportunities by timing the updates of the life matrix, AKA ticks. What did I learn?

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