What We Make, Makes Us
In our age of rapidly evolving technology and unyielding human restlessness and discord, design ought to be more than simply functional; it should be expressive, socially meaningful, and humanistic. Design should transcend the purely technological, encompass the human, and strive for the sublime.
Sublime design presents itself, first and last, as a useful thing, but nestled within that window of interaction lies the novel articulation of a thought, an idea, a reflection—an invisible truth that speaks to us, intimate yet universal, purposeful without necessity of purpose, that leaves us playful, understood, elevated. It is a transformation so subtle that it escapes our conscious grasp but that once experienced—like music—we would never want to be without again.
Ge Wang is a professor and computer music researcher, perhaps most widely known in the field as the creator of the ChucK language for creating computer music systems and one of the founders of the company Smule, creators of numerous iPhone music creation apps including the Ocarina and “I Am T-Pain”. In this new book from Stanford University Press, he lays out a set of strong arguments about design (mostly focusing on his work in computer music, but also thoughtful ruminations on pencil cases and other artifacts) focusing on how we as designers can aspire to the sublime in the systems that we build. (more…)
Every January, the entire pro audio and music instrument industry congregates in Anaheim, California for the Winter NAMM Show. This year it’s taking place later this week, from January 24th through Sunday the 27th at the Anaheim Convention Center.
Art+Logic will be in attendance for the 28th consecutive year, checking in with clients (old, new, and future!) and also taking a peek at new gear that’s coming down the pike.
I’ll also be speaking Saturday afternoon on a panel as part of the A3E track — “Cloud Integration Strategy: Server vs Service” will happen at 4PM Saturday January 26th in the Hilton. If you’re there, please say ‘hey’. (more…)
Art+Logic has kicked-off its first software Incubator project, and I was selected to handle the development effort. After meeting Dr. Scott Hawley and being briefed on the technique he uses for classification of audio files using neural networks (NN), and determining current and future features, we were ready to begin the project. While we go through this process, I’ll be documenting it on this blog. (more…)
We submitted three ideas for the 2019 SXSW Interactive Festival and there’s still time to vote for our proposals through the Panelpicker. As we mentioned in our last post, SXSW has received over 5000 proposals for just 750 sessions, so your support goes a long way toward helping get our proposals selected. (more…)
Art+Logic has submitted three proposals to present panels at the 2019 SXSW Interactive Festival that will take place March 8-12, 2019 in Austin, Texas. Since SXSW has received over 5000 proposals for approximately 750 sessions, it’s not going to be trivial to make the cut. About 30% of their selection process is driven by community voting via the SXSW PanelPicker site. We’ll be posting information about our proposals here, and asking for your support by creating an account on the PanelPicker site and voting for our proposals.
Native Cross-Platform Development With C++ & JUCE
Once again, Art+Logic will have folks attending the annual South by Southwest Interactive Festival in Austin, Texas. If you’re there and want to speak with someone from our sales, engineering, or recruiting groups, we’ll be attending from March 9-14.
To set up a meeting, send an email to firstname.lastname@example.org or send a Direct Message on Twitter to @artandlogic.