(This is the third in the “Radically Cross Platform” series of posts; see previous posts about Xamarin and Memory Management.) When in the early stages of developing my cross platform game/graphical app engine, my first task was reading as much as I could...
The first post of this series described a choice of technologies and toolsets (based on Xamarin) that allows C# programmers to deploy graphics accelerated apps using OpenGL/DirectX across a radically cross platform spectrum of devices and operating systems....
Shared cross platform development is a concept that resonates very positively with all of us as programmers. It’s a nice outworking of the DRY principle, and seems like it would free engineers up to accomplish more. So why is it so rare that we do it? I...
With the advent of new Chrome Experiments such as Maze and RollIt, we’ve been discovering a new way of HTML5 gaming – using our smartphones as controllers to play browser games. While this seems quite magical up front, the inner workings are actually quite...
The latest episode of The Critical Path podcast titled “Strategic Disadvantages” featuring James Allworth and Horace Dediu is simply fantastic. Download a copy now and take the hour to listen to it, then listen a second time. Allworth recently wrote the...