friz—a Flexible Animation Controller for JUCE
As is often the case, I found myself working on a personal project and had some UI elements that really wanted to have some life to them on the screen.
I tucked into the JUCE documentation expecting to see something that I could use to easily add some personality to the interface, and…didn’t find what I was looking for. There’s a
ComponentAnimator class that supports moving a single component from one set of coordinates/bounds to another linearly, and also modify the component’s alpha value to have it fade in or out.
I was looking for something…more expressive.
Art+Logic has kicked-off its first software Incubator project, and I was selected to handle the development effort. After meeting Dr. Scott Hawley and being briefed on the technique he uses for classification of audio files using neural networks (NN), and determining current and future features, we were ready to begin the project. While we go through this process, I’ll be documenting it on this blog. (more…)
Python is a powerful programming language with extensive library support. But what does one do when needing to integrate with a platform specific C or C++ component that has no native python support? There are two options. Completely rewrite the functionality in python or create a python extension. Either option can be painful and prone to errors. Enter Cython. It’s like the peanut butter and the jelly to the extension sandwich.
I am privileged to say that over the last four years, I mentored a group of high school students wanting to experience STEM in a hands on way. The mission: create a robot in six weeks. The challenge: complete on time, under budget, and with a team who may not know one another. Sound familiar? (more…)
So, I’m working on a side project (as one does), and reach the point in development where I need to be able to take a tree of objects that all share a common base class and persist them to and from disk.
I prefer using plain text files to binary (for a bunch of different reasons, most of them enumerated in the original The Pragmatic Programmer book), so the problem really boils down to:
At runtime, I need to be able to convert a string containing the name of a class into a pointer to an object of the corresponding C++ class.
If you do like I did, and go to the shelf to see what the old Gang of Four Design Patterns book has to say on the matter, maybe you’d have been underwhelmed, too. (more…)