NAMM Wrap-up (part 1)

NAMM Wrap-up (part 1)

Thanks to the blizzard that hit my East Coast home base while I was at the NAMM show this past weekend, I’m currently cooling my heels in a Starbucks near family in San Diego while figuring out how to get home. I’ve been trying to figure this out since the...

Developing Audio Applications With JUCE (part 3)

Okay — so far, we have an in-progress Scumbler application that can interface with audio hardware and route audio signals through itself (part 1) and also load third-party audio effects plugins into that audio stream (part 2). This time, we’ll add code...
Developing Audio Applications With JUCE (part 2)

Developing Audio Applications With JUCE (part 2)

Last time we looked at getting a very basic version of an application that can process audio running using the classes provided with the JUCE application framework. The Scumbler app as we last saw it: Could enumerate the installed audio/MIDI hardware on a computer Let...
Developing Audio Applications With JUCE (part 1)

Developing Audio Applications With JUCE (part 1)

Several times we’ve worked on projects in the pro audio/music instrument industries that have used a very useful C++ cross-platform application framework called ‘JUCE’. It was originally developed as part of the ‘Tracktion’ digital audio...

Projucer: Coming Soon (video!)

There have been several projects over the last few years here at Art & Logic where we’ve used the excellent JUCE cross-platform C++ application framework. It’s pretty widely used in the pro audio world, since it has extensive support for all the kinds...