Looking Forward to ARKit and AR Apps in iOS 11

ARKit

Image credit, Apple WWDC

At WWDC earlier this month Apple previewed ARKit – it’s initial foray into Augmented Reality or AR. Alongside the intro session at WWDC they published Understanding Augmented Reality which provides a nice overview of how ARKit works, best practices, and its limitations.

Following WWDC the development community has put together a number of great demos that highlight the possibilities and potential of ARKit and the Made with ARKit (@madewithARKit) site has been chronicling some of the best of these.

Here are a few of my favorites:

 

 

Augmented Reality and 3D Printing

I’ve been following the 3D printing space and am excited about the developments in low-end models that have brought prices down along with increases in quality and variety of options in materials as well. I’m sure in the next year or so we’ll end up getting one to make things for around the house since they’ll likely be a Foldify-like app that will have my kids designing and printing their own actions figures and toys.

Earlier this week @fabbaloo blogged about Augmented 3D Printing covering the incredible work @inition has done to combine 3D printing of architectural models with an Augmented Reality (AR) app for the iPad that is just mind blowing.

Check out Inition’s video on Vimeo.

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