How would you design your own ideal scripting language? Would you go with a functional language in the LISP family, or with a more procedural style? Would you offer object oriented organization? Would large parts of your ideal language be recognizable as C or...
(This is a continuing series sharing design and implementation notes for a cross platform 2D game or graphical app engine I wrote in C# using Xamarin and Monogame.) It was hard to choose next between covering the animation system, physics engine, or custom scripting...
Shared cross platform development is a concept that resonates very positively with all of us as programmers. It’s a nice outworking of the DRY principle, and seems like it would free engineers up to accomplish more. So why is it so rare that we do it? I...