(This is a continuing series sharing design and implementation notes for a cross platform 2D game or graphical app engine I wrote in C# using Xamarin and Monogame.) It was hard to choose next between covering the animation system, physics engine, or custom scripting...
The first post of this series described a choice of technologies and toolsets (based on Xamarin) that allows C# programmers to deploy graphics accelerated apps using OpenGL/DirectX across a radically cross platform spectrum of devices and operating systems....