As we reach the end of 2016, let’s take a look at some of the stuff we wrote about over the course of the year. We shared our thoughts on custom software development, looking at the such things as: the differences between composing and improvising; the value of refactoring; the nuances of following a lean-startup model; the conflict between Apple and the FBI; what happens when bad projects happen to good people; and a top ten list of the ways in which software development is like parenting. (more…)
Why would developers or other technology-driven companies hire a development firm? It happens more often than you think, and maybe not for the reasons you would expect. Some developers (by which we also mean in-house teams at technology companies) always use outside software developers because they do not actually build stuff in-house. More often than not, however, we find that companies with in-house software engineers find themselves in need of outside help for a variety of reasons, five of which we’ll address here. (more…)
Will hearables be the next big thing? One recent study by Juniper Research suggests that the market for hearables could reach $5 billion in revenue by 2020. That’s quite a leap from the current revenue of roughly $1 billion worldwide. But what are hearables? Who uses them? And why would you want to develop this kind of IoT product?
You’ve probably already heard that the next iPhone could be so slim that it might not have room for a headphone jack. Will the elimination of the headphone jack mean that iPhones will only be able to use Bluetooth headphones and earbuds? Possibly. Or maybe Apple is also working on their own type of smart earbud, and maybe that earbud will perform more functions than just transmitting sound. That’s what’s happening with hearables, at least. (more…)
Aside from the obvious examples, wearable tech has been all over the place at the Rio games. Olympic boxer, Tommy Duquette, for example, trained using a sensor that he helped develop. Worn on the boxer’s wraps, the sensor is designed to calculate the number of punches a fighter throws, as well as the speed, striking intensity and type of punch (jab, cross, left or right power). It uses two accelerometers and a gyroscope to capture motion tracking at a rate of 1k per second. If you’re interested in getting one of these punch trackers for yourself, you can preorder one now from Hysko.com, the company co-founded by Duquette. (more…)
The little pocket monsters known as Pokemon were first released in the mid-90s as a game for Nintendo’s Gameboy. Fast forward 20 years, and we’re suddenly watching the resurgence of a handheld game that was originally based on the creator’s fascination with insect collecting. The added twist, however, is that augmented reality now makes it possible to let game makers populate our reality with virtual characters that we can spot through our phones. The game has changed.
The rapid, overwhelming success of Pokemon Go! surprised even John Hanke, chief executive of Niantic, Inc., the Alphabet spinoff that co-developed the game with Nintendo. Part of his surprise was the rapidity with which the game surged as well as its immediate, and impressive impact on the company’s bottom line. But should it have been so surprising? (more…)