Making Spectrograms in JUCE

Spectrogram of swelling trumpet sound

Art+Logic’s Incubator project has made a lot of progress. In a previous post I mentioned that Dr. Scott Hawley’s technique to classify audio involved converting audio to an image and using a Convolutional Neural Network (CNN) to classify the audio based on this image. That image is a spectrogram. I’m going to go into some detail about what we do to create one, and why to the best of my ability.

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Incubator Kick-off

Art+Logic has kicked-off its first software Incubator project, and I was selected to handle the development effort. After meeting Dr. Scott Hawley and being briefed on the technique he uses for classification of audio files using neural networks (NN), and determining current and future features, we were ready to begin the project. While we go through this process, I’ll be documenting it on this blog. (more…)

Teaching Your Computer To See The Easy Way

Eyeball

You’re curious about how SnapChat can apply those stamps, you want to create an autonomous controller for your USB controlled Nerf missile launcher, or maybe you have an actual business need. Here is a simple formula to get started with OpenCV so that you can achieve your Computer Vision dreams. Cinder provides a great creative computing framework with a simple pattern of update and draw cycles. It already has support for OpenGL rendering, and it can easily support OpenCV.

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A Cocoa Color Mystery

James Turrell's The Light Inside by Ed Shipol

The Problem

A project for an image processing Cocoa app last year ran into some difficulty when images produced had small color differences compared to the results of previous versions. We had changed most of the infrastructure as we ported this former Photoshop plug-in. We had to consider many systems as possible culprits. Did the colors shift on loading? During format conversion? During processing? Converting for display? Or when saved to disk? Did the format of the image file matter? Did Photoshop do something Cocoa wasn’t doing? It was a slog, but that last one proved to be the right question.

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Efficient Swift

Game of Life showing a 1280x1280 world.

Game of Life showing a 1280×1280 world.

 

Long ago I gave some off the cuff, first impressions about Swift. Since then there have been several upgrades to the language, but I have only recently found myself trying it out. Specifically, I decided I had the time and inclination to implement Conway’s Game of Life. I wanted to try Swift on as a language, see how hard it makes me work to get to the bytes, and see how efficient I could make my code. Life’s matrix of cells provides a good substitute for the kind of byte by byte programming I often need to do and gave easy measurement opportunities by timing the updates of the life matrix, AKA ticks. What did I learn?

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