It was August 1, 1981.
I sat on the hotel room floor, surrounded by guitars, keyboards, and gadgets, doodling on a complimentary Holiday Inn notepad. Dad tinkered with a motherboard as his soldering iron glowed, delicately balanced on the edge of an ashtray. The smell of pork chops, rice and beans wafted through the air as mom worked her magic on our portable double burner stove. I sat on the floor, glued to the television. It was that very moment the iconic M came to life and made its beautiful debut. (more…)
Thanks to the blizzard that hit my East Coast home base while I was at the NAMM show this past weekend, I’m currently cooling my heels in a Starbucks near family in San Diego while figuring out how to get home. I’ve been trying to figure this out since the second morning of the show when I got the first email of several telling me that my flight home was canceled, so I ended up missing a significant amount of time on the show floor speaking with clients and checking out new gear — very frustrating.
One unexpected upside of being stranded in Southern California was that I was able to attend a developer meetup hosted by ROLI, the owners of the JUCE C++ framework that’s widely used in the industry. (more…)
As 2014 winds down, we’ll take an opportunity to look back at some of our most-read posts from this year, in case you missed them the first time.
Brian Poteat contributed a few posts looking at the Meteor web application framework:
A few weeks ago I got a germ of an idea in my head for a personal web-application that required recording and playing video, something with which I have had very little experience. I have seen how effortless is it to play video with HTML5 so I thought this would be simple. After searching countless sites looking for the HTML5 magic bullet for recording both audio & video, I had pretty much given up.
If you have stumbled upon this article also looking for a way to record audio & video together, you can stop searching now. I can say with fairly strong confidence that such a mechanism does not yet exist (as of the publish date of this article). However, I believe I have a workable solution for the time being.
The full source for the example application is on github.
(Audio reactive sphere by Andreas Köberle.)
For years it has been possible to write general purpose code for those data crunching cards almost all of us have in our devices by using tools like NVIDIA’s CUDA and OpenCL, but that power is rarely applied to non-graphical tasks except in high performance computing.
This article passed my attention many weeks ago, but I only recently came to read it. Two researchers implemented a finite difference simulation of a cymbal-like instrument which runs on a Mac’s GPU. (more…)