Help Send Art+Logic to SXSW 2019

SXSW PanelPicker

Art+Logic has submitted three proposals to present panels at the 2019 SXSW Interactive Festival that will take place March 8-12, 2019 in Austin, Texas. Since SXSW has received over 5000 proposals for approximately 750 sessions, it’s not going to be trivial to make the cut. About 30% of their selection process is driven by community voting via the SXSW PanelPicker site. We’ll be posting information about our proposals here, and asking for your support by creating an account on the PanelPicker site and voting for our proposals.

First up:

Native Cross-Platform Development With C++ & JUCE

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Art+Logic @ SXSW2018

SXSW 2018 Graphic

Once again, Art+Logic will have folks attending the annual South by Southwest Interactive Festival in Austin, Texas. If you’re there and want to speak with someone from our sales, engineering, or recruiting groups, we’ll be attending from March 9-14.

To set up a meeting, send an email to inquiries@artandlogic.com or send a Direct Message on Twitter to @artandlogic.

Rebuilding SXSW

SXSW 2017

Now, just hold on a minute. I’m not trying to say that SXSW is broken or somehow inefficient. Stop yelling at me.

Look: SXSW has been around for about 30 years at this point. And it’s grown exponentially in that time. I started going to peripheral music events around 2010 and began attending the Interactive portion in an official capacity for Art+Logic in 2013. As a company, we’ve attended, exhibited at the trade show, and organized panel discussions on technology topics. And every single year since we’ve had a presence, the conference has expanded. More people, more crowds, more lines, more presenters, more panels, more sponsors, and more chaos. (more…)

What We Saw at SXSW 2017

We attended the SXSW Interactive Conference last week and it was just as busy, exciting, and informative as one would expect. We went to sessions covering everything from art and technology to medical software, hearables, wearables, IoT, audio software, software development, AR/VR, and how technology companies can give back to the community.

Medical software and wearables both covered issues relating to the use of data, with several discussions focusing on making the best use of the vast amounts of data that are now collected. Over at the wearables sessions, makers concentrated more on the accuracy of the limited types of data collected and shared their concerns about keeping users engaged with their wearable devices for more than three months. (more…)