Adding Scripting to a Qt Application – Part 2

Adding Scripting to a Qt Application – Part 2

In Part I of this set of articles we introduced the basics of adding scripting capabilities to your Qt application. In this article we extend that to allow the user to build and utilize his own QtDesigner-created widgets through script. This article focus on adding...

Return of the Guru: Sutter Back for C++14

Due to the requirements of a long-running project, I’ve been behind the times in C++ compiler technology. I’ll soon be emerging from this cave, which is why I’m glad to discover that Herb Sutter is again picking up Guru of The Week (GotW). I don’t think there are many...
Adding Scripting to a Qt Application – Part 1

Adding Scripting to a Qt Application – Part 1

Adding scripting capabilities using Qt is a painless process that can give your application’s users incredible powers to extend the functionality of your application. You can expose limited functionality for simple actions or you can expose nearly everything in the...

Some Future Concurrency in C++14

A long time ago I was given the chance to chose which library I would use in my projects in a 3D graphics class. I could use either PEX, the PHIGS extensions for the ubiquitous X Window system, or OpenGL, some upstart library from who knows where. I said this was a...